

Remove HUDs that you do not need to have immediate access too. Keeping your Draw distance to a reasonable level will help reduce the number of textures being pulled into your RAM too. Switching back to the basic mode and reducing the amount of texture memory will help release system RAM use. This is a feature long requested by many users, but it puts a lot more pressure on your system RAM too because of the way that OpenGL and the viewer works. Your GPU is listed as a 1050TI, as noted by you are using the advanced vram controls then this will try to use more of the GPU RAM.
#ECOURT KOKUA VIEWER DOWNLOAD 64 BIT#
One of the reasons that the 32 bit viewer has low RAM is that we force the max texture size to be 512, you can choose to do this in the 64 bit viewer too.ģ2bit viewers by definition cannot have more than 4GB RAM (that's the maximum limit of 32bit machines) Try disabling it in Preferences > Graphics > Hardware Settings: "Enable Dynamic Texture Memory" and see if that helps.Īs noted by others, 8GB of RAM is going to be a problem, especially if you are running anything else. I believe the problem has to do with the new 'dynamic' texture memory code. If I then open my System Monitor (on Linux), Firestorm is using over 12 GB RAM and going into swap space on the hard drive. In certain texture heavy locations, Firestorm will, depending on the direction of the camera, start to use more and more system RAM until it begins to stutter. I have noticed this too, and I have 16 GB system RAM and 8 GB RAM on my video card. (PS, I returned to FS 6.3.9, but they ll kill it next update.so.). Maybe a good soul can make this kind of "intermediate viewer" some day, because there's a difference between nice geek fun and sad headache.īut what drives me crazy it's the excess of RAM that Firestorm takes : other day I was jumping around in some sims,when I noticed FS was taking 5 Gb of my RAM.I had to restart etc.The regular Linden viewer never takes this huge amount of RAM.So what "we" need ( I guess many others think like me) is a kind of intermediate viewer,not primitive as SL official,but not so heavy as Firestorm. I'll give you the example of an airplane: if the plane is too difficult to control we will not enjoy the travel and landscape,we'll be more worried with not falling down, the controls take more attention than the travel. Thx for the answers, folks.I'm just a regular user, not so clever,so it's hard for me to take much measures of what the viewer is doing.but I know FPS can be very variable depending on many factors,in messy places it drops to 15 fps,in calm places 45 fps or better,but what drives me crazy it's the excess of RAM that Firestorm takes : other day I was jumping around in some sims,when I noticed FS was taking 5 Gb of my RAM.I had to restart etc.The regular Linden viewer never takes this huge amount of RAM.So what "we" need ( I guess many others think like me) is a kind of intermediate viewer,not primitive as SL official,but not so heavy as Firestorm. ** General question: do 4k displays need high fps rates? * fps will be very dependent on location and surroundings, and will vary widely. If you copy/paste the information from your viewer's Help- About into a post here, we might spot some common problem areas that may exist. <15, I know the answer to that will be "everything"!)Īdditionally, I'm assuming that you've already taken all steps possible, by setting appropriate values in Preferrences, to maximise your fps. Which elements of SL are suffering because of low frame rates? (If your fps are very low, i.e. The latency is likely to have much more derogitory effect if your "trigger fingure" needs to be a microsecond or two ahead of somebody else. I never really understand this clamour for very high fps it's just not needed for SL**. What fps* are you getting now, and what are you trying to achieve? Remember, SL works ok at 15 fps, although you need 20 + to get a smooth experience. You really ought to be getting acceptable fps with it. That's a reasonable spec for a computer to use SL.
